Burnt City animation VL
Last year there was the rather striking discovery out of Tehran of a 5000 year old "animation" of a goat found on an earthenware bowl. Like many, I found this fascinating and recently wanted to take a closer look at the actual sequence to see what its structure looked like. This ended up becoming a bit of an internet treasure hunt for me. First, I found the animated clip they had created from it:

However, upon closer inspection, this seemed really odd. First off, why are there two trees if this was going around a bowl? Shouldn't that be one tree, that just becomes ancillary to the next "panels" representation? Of course, that's not a big deal...
But, when I dissected the animation, things really got interesting. It's made of 9 images, yet it features several repeated goat images (watch for the white dot on the goat's behind which appears and disappears). The way this animation was made simply took the overall background (note that the trees never change), then cut and pasted the goat figures several times in different places!
Upon further searching, I found this great page showing the archiving of the bowl, which actually looks like this:
Quite immediately I could see that all the 9 frames could not fit on such an object. The most interesting shot by far though, was this one:
Note on the bottom is a recreation of the actual sequence of the goat. It only contains five "frames," and the goat only jumps once, as opposed to the two hops taken nine frames in the animation. So, the animation exaggerates the degree of movement — as well as how one can really consider it "animation" in the first place. Looking at the bowl, unless someone put the hollow bottom on a "point" of some sort and spun it, real animation couldn't come from it at all.
To me, calling it "animation" is a presumption about its function and usage in society, which there has yet to be expressed evidence for. Creating a false animation from the pieces of it – which doesn't accurately reflect the original – simply misrepresents the discovery. In my opinion, this is irresponsible scholarship (or potentially journalism, depending on "who made the call" for terminology).
In searching for a modern comparison, would it be so hard for research to just have called it a "comic" (or "fumetti," given that the archeologists were Italian), or would that have been too demeaning for them? From my visual language perspective, the original turns out to be quite interesting. Another good ancient example of VL grammatical structures, just as I suspected.
Labels: cross-cultural VL, reviews







6 Comments:
Good analysis. I'd send a letter to the journal that published this. Also, note i) unequal frame widths tell against the animation hypothesis, and ii) animation requires a shudder in synch with frames--which is difficult to cocnstruct when frames vary in width. --JJ
Oops, 'shutter'.-JJ
That's a good point about shutter speeds. Thanks!
Unfortunately, this report wasn't released in a journal, but in various Iranian newspapers. If a report does come out in a journal though, I'll jump at the chance to write to them.
Hi, Good detective work. However, this definitely is animation, which is a sequence of images to create the affect of movement. We are talking about a 5000 year old bowel, so I think comparing this to canonical "projector/shutter" style modern animation is kind of silly. Animation was not perfected overnight...this bowel shows that animation had continually been improved and refined for thousands of years to reach its current form. Indeed, neighboring countries such as Mesopotamia and Assyria later developed wall murals which show animated battle scenes, centuries after the "burnt city bowl" which clearly show the art was spreading and undergoing refinement.
Thanks for the comment! Unfortunately, I'd hvae to disagree with your characterization. Calling this "animation" is a backformation of the concept.
My point was that there's a very easy word for what we in our culture call illustrated "sequences of images to create the affect of movement" and that is usually "comics" (as problematic as my other writings would say this is). I would be very surprised to hear someone call "comics" a subset of "animation."
I'd also like to call you out on your claim that there is some sort of "evolutionary progress" of this form over time. While modern comics certainly use a complex visual grammar, no culture in time seems to have a more primitive version comparatively.
This is the same as languages: no language is more or less complex than any other, they just do different things in different cultural/ecological settings.
At last I find your relevant article about this question. I ended up by putting a dynamic version of the five image sequence online to get a better feeling of where their reinterpretation misled us all.
http://cela.etant.free.fr/stories/?page_id=62
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